- #Roms for fb alpha v0.2.97.39 install#
- #Roms for fb alpha v0.2.97.39 full#
- #Roms for fb alpha v0.2.97.39 code#
#Roms for fb alpha v0.2.97.39 install#
Added a message to install the Direct X runtimes if the DLLs are missing when starting the DirectX9 blitters, removed the message that showed at every FB Alpha start.Fixed blue squares in Street Fighter Alpha 2 high score entry screen.Set the full-screen resolution to the desktop resolution on first program start.Made force flip a default option for the Direct Draw blitter.Made the Enhanced blitter the default for normal builds.Disabled Force 16-bit emulation by default, can still be enabled by user, but causes issues with some systems, eg, Taito F3.Fixed broken sound in Puzzle King (4in1boot).Fix cutscene crystal ball in some sets of Altered Beast.Add ability to rotate player digitally in Forgotten Worlds.Fix Galaxian-custom sound that dink broke.Fix timing inconsistencies / framerate issues on some Win 10 machines (high precision timer).Fix Super Real Darwin sprite:tile priorities.Fix shadow/highlights for 2-cell column vscroll in Megadrive, in particular fixes the intro to Trouble Shooter / Battle Mania.Fixed layer alignments and screensize in Ajax / Typhoon.
#Roms for fb alpha v0.2.97.39 code#
Added experimental SekBurnUntilInt() code to the 68k core.Fixed animated background in Universal's Space Raider.Fixed broken background issue in Ashura Blaster.Updated modern Windows builds to use the Segoe font recommended by Microsoft.Remove unneeded DWM and MDI code, causes issues in Win10.Puzzle Bobble 4: missing end-of-round you won/lost animations.Arabian Magic: missing text in the cutscenes.Arabian Magic: ugly line down the screen at stage start, caused by off-by-one clipping.Fixed missing background layer in Bio-ship Paladin level 2.Fixed scfinals coin-up issue with a kludge.Separate Force 16-Bit Video option between D3D Enhanced blitter and DX9 Alt blitter.Fixed 16-bit RGB555 rendering in Taito F3.
#Roms for fb alpha v0.2.97.39 full#